Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
Note: This testing expands upon the Metal section of our OS X review. We'll be adding these results to the review but thought it would be best to publish them separately to make them easier to find.
The Brenwill Workshop announced that they’ve added support for OS X to their MetalGL product, which brings the performance of Metal to OpenGL ES games and applications on iOS, and now OS X. MetalGL is ...
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Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...
Apple caused a certain amount of disquiet in cross-platform development circles when it announced its Metal graphics API as part of iOS 8 in mid 2014. Now, however, balance has been bought back to the ...
At its WWDC keynote yesterday, Apple announced its own graphics API, codenamed Metal. According to the company's presentation, existing OpenGL ES frameworks have interposed too much overhead between ...
The new Mac Pro is a long-anticipated development for Apple's high end pro users, but it sure looks as if the company also created the machine for its own strategic benefit — specifically to help make ...
Yesterday at WWDC 2018, Apple revealed macOS Mojave, which is set to bring users a Dark Mode, redesigned Mac App Store, organizable Stacks, streamlined screenshots, and more when it launches wide in ...
At its WWDC keynote yesterday, Apple announced its own graphics API, codenamed Metal. According to the company's presentation, existing OpenGL ES frameworks have interposed too much overhead between ...