PlayStation has always liked to release multiple different colours and variations for their controllers, and the PS5’s own DualSense controllers are no different. On Friday, the latest colour for both ...
To remap PS5 controller buttons, go to Settings > Accessibility > Controllers > Custom Button Assignment. Enable custom assignments, select “Customize,” and adjust buttons as desired. Save changes, ...
For new buyers of PlayStation 5, you can enjoy the best experience with your console button mapping. You can do this trick whether you use the original DualSense controller or any other third-party ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Sony has revealed that it will soon be releasing a trio of new colors for the PlayStation 5 ...
The coveted Final Fantasy 16 PS5 controller and console cover are out, but as revealed last week, it’s only available in Japan. That said, there are still ways to pre-order these pieces of FF16 ...
PlayStation announced the limited edition PS5 controller and console cover featuring designs from LeBron James will be released July 27. Originally announced in March, the controller and console cover ...
The newest revision to the PlayStation 5's DualSense controller reportedly includes a major upgrade to one particular facet of the controller.
The PlayStation 5 (PS5) DualSense controller is a remarkable piece of hardware, designed to elevate your gaming experience with advanced features like adaptive triggers and haptic feedback. While most ...
The PS5 allows for custom button remapping for all controllers, found in Settings > Accessibility > Controllers. You can ...
Tom Bowen is a senior editor who loves adventure games and RPGs. He's been playing video games for several decades now and writing about them professionally since 2020. Although he dabbles in news and ...
Using custom button assignments in the PS5 menu means any button can function as another button, though it all comes with one caveat — this customized layout won't be integrated into a game's own UI ...