Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Nintendo explained how a Super Mario Odyssey prototype and voxel tech led to Donkey Kong Bananza’s massive destructible worlds.
Nintendo wanted to ensure there's a difference between DK and Mario.
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
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